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Showing posts with the label Arduino

Second Life / Open Simulator Arduino Project Plan

Here is my thinking on this: Devobot is an IronPython framework that allows you to trigger animations, movement and chatting to a Second Life or OpenSimulator based avatar using the open source libopenmetaverse library. I used this software in my bot work in a recent archive / 3d model of the Pompeii Court of the Sydenham Crystal Palace . PySerial on the other hand, allows IronPython based serial comms. Serial comms can also be done via .net frameworks - example is in C#, but it should be a good reference for an ironpython version. An arduino microprocessor can be hooked up using an adapted version of the light sensor tutorial on http://arduino.cc/ - but for example, triggering animations or chat responses according to the light level or to other sensors I might be able to think of. Maybe eventually growing in complexity until, naturally, a wiimote is added for IR tracking. So the question is - will it work?

3 possibilities: Hackspace Bristol, DMT and the Aquatrick

Today I had some important realisations and considerations about various projects I'm working on - Hackspace Bristol, the Green Noise Open Hardware Project, and the invention of the Aquatrick, a water based, sensor controlled, light projecting device. I don't know how related they are except for this snowy day in Bristol, but that's life, and here they are: 1. Hackspace Bristol Here is a project plan/wish list of sorts for Bristol Hackspace , which is currently based at Coexist/Hamilton House in Bristol: Bristol Hackspace will be a feature of Stokes Croft and active contributor to it's attractions as a local and international centre of alternative arts and culture, adding a technological aspect to the existing local autonomous spaces, and hopefully working with these and with the wider world-wide hackerspace or makerspace (and dorkbot?) movements as well as many others. To this I hope to be able to assist by curating events, co-ordinating workshop series' as well ...

A weekend building an arduino based robot

[The bot itself, looking sombre] Last month, I went away to Stourbridge, a great centre of technology and robotics in the UK's scenic midlands. Here are some notes, pictures and film from that journey. (I lied about Stourbridge). The little train that brought me over from the main rail routes felt like a mix between the Totoro cat train and the slowly chugging train of death that inevitably carries away dead steampunks. I later learned it had been built with very little money, so the health and safety was very minimal, and it was always breaking down. But my friend Mat lives on the side of this sleepy town. He said that to one side of his house there was wasteland and empty industrial buildings. The other side, he warned was a land of chavs with blue neon underlit cars, there were also pubs and strip clubs, and lots of nurseries. For a long time, Mat had been collecting arduinos and sensors of all kinds, hoping for a weekend of calm in which to play with it all. He invited me over...

A list of future physical/virtual computing arts projects

I have to write up so much from recent events, but as usual at these times, my head is buzzing with ideas for other stuff to do next (all based on a long weekend of messing with arduinos, robotics, Puredata and Max/MSP), so I thought it best to document that first. So. I would like to make: An enactment of a score I wrote a long time ago, involving dancers/actors performing with a box, that follows different parameters based on what stage the performance is at. It would be a black box, interacting with the movement and words only through sound. It would be capable of "jamming" or following music in some way or other . (Link suggested by Mat) A dance based implementation of the MaxMSP script that my friend Mat quickly put together last weekend, which allows webcams to interpret visual data as audio samples(more on that in the next post). I want to invite a duet of dancers to perform with this webcam audio, in December, but mostly scriptless, just a result of trying things out ...