My name is Ale Fernandez. I live in Barcelona, Spain and I'm Chilean and Italian.
I am a web developer, artist and technical researcher.
I've lived in Scotland, Italy, Spain and England and career-wise I am interested in distributed systems and their applications to improvised performance and ecology.
So in it you can put all the actors, scenes and situations - as some describe in the experience of lucid dreaming, and put ourselves in them and experience them, or test out scenarios for what you will be doing in your work, or create imaginary environments and buy or create your own 3d spaces where these things take place, maybe sometimes inviting others to join in. Mostly though, it's just an extended interface with respect to today's touchscreens, mice and keyboards, for everyday use. Simulating is then freed from the domain of the dream so that we can imagine situations and train towards them. This was the intent of the Israeli army when they created the first army simulation that led to the first first person shooter.
But then let's go a step furthur: imagine you can also connect your simulation somehow to a main "matrix" of everyone else's interconnected simulators, each one similar to your own. This is what many posit as a future, with respect to the internet as one of many potential networks.
That's the end of the analogy with the film The Matrix: no robot dominion to hack into, depending on how you look at it. Just people, groups and communities connecting their 3d worlds between them, in the same way researchers once linked their HTML based documents via anchor tags to form the world wide web. So this time we join simulations into grids and grids into hypergrids to form a meta world that is the synergy of all of them.
This is what many metaverse proponents argue is the future - where different 3d virtual realities might be interconnected the same way the world wide web was once envisioned - a simple standard allowing you to connect disparate platforms in ways people can readily access. Online financial platforms take this new paradigm into account very seriously - as with Gloebit - which provides user avatars (identities), inventory (tradeable objects and creations), and a full currency, as well as providing backup storage and alongside accounting and tracking systems allowing a user to make money from different currencies coexisting across a grid of different simulations and game engines. I can see this concept migrate from gaming into buying and selling with apps like Wallapop where you are buyer and seller at once, or the ability to work under a pseudonym or company name in commercial social networking services. Now we also can carry, courtesy of crypto currencies, a central bank, minting press and even personal possessions (or the information and designs to re-create them) in pocket/worn devices and can use them in all these interfaces.
It's interesting to see this future in some new way, so that we can devise new words for the social and cultural context we are in today, and with that in mind, create a new way of seeing this, and its potential or use as tool or vehicle or simply means of communication. The novel Snowcrash showed a digital divide between the low resolution users of public terminals and private users. But it still had a client server interface, not a mesh of different dimensions and worlds, which is why I propose a new distinction: a p2p metaverse is where everyone emits 3d data as they perceive it: everyone can create, process, and convert, not only consume the data as we did in the age of the TV and one way mass media or as we still do now with short form video and film. So with the "Carrier" or "Bearer" meaning of the word phero I think we should be credited for being both broadcasters and receivers and thus able to perceive or share our view of the world in a unique mix of these inputs and outputs.
For most people 20 years ago, personal diaries, photos, and pretty much any self made creation would stay amongst your closest circles. We were unable to share them, whereas today this presence can be accomplished with social media accounts and mobile devices. The ability to share has led us to confront the idea that it wasn't just about the sharing but also about the way we live, the way we share and with what intermediaries. Airbnb is giving way to Gnubnb. With currencies failing across the world, and desperate situations arising through misuse of the money system, and unjust arrangements that stem from these now useless ideals about the world, I believe we need a new definition of VR and 3d experiences that can more accurately reflect today's interfaces and potential and experimental uses of them, which might soon become mainstream. This is why I propose the term Pheroverse for p2p metaverses, as a way to question what a physical life connected to a 3d virtual reality experience can mean in a way that makes sense to today's most networked people. Instead of all the brilliant data and information inside a phone accessible via thumbs, all this will be freed with new displays, projection, graphical, and multimedia or haptic interfaces, freed from the devices and inhabiting a mixed world of physical and virtual.
In 2016, with the rise of various competing VR platforms, and a large increase in their use - in gaming, but also as proposals from mainstream figures for various large platforms, in many areas, and as a kind of meta-effect of this, streamers - who stream their daily online gaming can now become the actors and protagonists in the media they follow, usually written as open worlds with set triggers and scene based programming and in turn these actors who play actors, can be followed, in a live streaming multimedia setting. It is obvious that VR as a medium and not just as "something you look at through glasses" but as a paradigm, needs to mature to encompass more uses. It's a 3d understanding of interface and space that transcends boxes and screens and allows us full editing capabilities over the known universe, within this simulated metaverse. The problem then is how to link 3d formats and be able to print or turn them somehow into physical objects, that complement or develop from the simulation, and bring these things into being. We could all, simultaneously, around the world, get all the materials, work to understand the process and raise the cash, and one day all switch to modern ecological appropriate urban tech that uses renewables usually recycled by town council services. It would allow for shared presence and third space in ways we still don't conceive of, allowing us to use still the benefits of the office and business world in a post capitalist setting.
We can also create interfaces that can go beyond intuitive. A tree containing people's thoughts, like the trees found at Christmas around Barcelona. People post their wishes on post-its and stick them on top. What if a tree could contain an online life, and the leaves fell as the caches expired? Or a programmer at once viewing all feeds and errors, software and data, at once in a team and alone, how could interface in 3d lead to its proponents going beyond the headset?
If we have to lose the internet, due to all the forces that work towards making it a censored, gated community, split into regional and interest blocks, then I hope the future is the mesh. I think VR can survive that, but maybe it's something we are just consuming, a commercial mesh, where we turn into the ultimate, matrix like, couch potatoes, or maybe it can be a tool for empowerment in the real world, that can make it brighter and more connected as we might relocalise and be able to rely less on low oil prices for long distance transport.
The Pheroverse in live art practice and social networking systems
A protagonist of a story, in a 3D VR, scriptable setting can be the result of putting together creative roles in all senses, from design to functionality, character, emotions, and all aspects of a character are brought about collectively, and scenes and environments planned and created. So they bring together this entity, and then a streamer "plays" the character by playing the resulting game and streaming their experiences, and the distance between this persona and the individual is still huge so that you can aspire to be like this super persona, but it's just a character brought to life collectively.
At the moment, it's unthinkable that a game server might reside in someone's device and allow people to connect to it, but many different VR or game engine related projects are nearing that point. A huge problem is platform disparity - the fact that only 50k polygons can fit in what can be seen at any moment, fluidly, by a Google Cardboard compatible mobile VR platform. Games - if not served by one central server can only be played at close proximity, and high bandwidth, but when distant geographically or with lots of small low power servers all talking to each other, they will have to change: lag and latency in p2p or supernode based p2p-like systems mean games like multiverse enabled 3d worlds must be turn based(like with conversation, debate), or simply must hold subjective realities where different people experience things with a graceful degradation of quality when going from the expensive commercial PC based VR setups to the phone based ones. One thing I think this will mean is that long format video will have a very limited future - as instantaneous recording, generating and streaming takes over from it: Imagine if hundreds of people could get together and make a live, streaming piece of cinema - like the recording of an express telenovela - where 20 full episodes are recorded per day, and the actors have little earphones to hear the next line as it's written in the next room..
An application of that to anime or other short form video for example, would mean for example showings of anime episodes, dubbed and performed live to online and offline audiences in different ways around the world, with different protagonists and local variations, and where the recording or "film" aspect is just a byproduct, or free media for people who couldn't make it in person. The original media being just the animations(which in future will be generated live and "acted" in various ways: bluescreen, motion capture, or more advanced ways of mixing media) and a dialogue script which is then performed live.
The result would be a democratisation of roles, so that many places could pay for art across the world, all coming from live performance bringing people together as prosumers. This way every area could have a different local composition of the performers they value, local stars an an easier ability for local people to get involved and rise up in that world..
Less to do with the world of performance and media, is the social aspect of opening your world and allowing someone to enter. In today's online simulated spaces, areas of the VR world are seen as public, but a personal 3d space could be very different, showing aspects of your needs, dreams, fears, psyche, knowledge, connections etc, and in ways that could be very creative but also inherently private and intimate.
Imagine you could imprint on someone's mind the exact experience you'd had, a bit like ants do when they exchange pheromones: I expect in a few years we will be able to invite people into our worlds and share our subjective narratives and experiences. Could VR be a way towards closer connections between humans? In the 90s, I used to leave spaces saying "insert image here" hoping one day for a world where I could insert images into text. I wished there was some way I could post a time based block of text and have it be full of links and pictures and other people could read it. I thought I'd always be a geek for wanting that.. Then came blogs, and after that came throwaway social media. Today I wish that people might one day have a world that they could share with other worlds, a worldview or weltangshaung. When they do, I'll probably criticise the larger commercial groups that will undoubtedly seek to control or define expensive or unfriendly standards, and the way the multiverse was once a free, open and creative place.
In a world where bots can be friendly or evil depending on their programming, but still can be quite present in daily life, for me the new concept of what VR might mean is where a scripted interaction with the simulated world, or the real world might have repercussions such that we begin to have machine intelligence within our software that can be aware of and very good at a full range of online tasks, both for and against us. There's even an open source, steam compatible VR viewer project that is already working as an albeit high priced free alternative to the main commercial proposals. Already now, using Opensimulator and various tools such as the Radegast client, you can create a 3d world, or download a ready made creative commons licensed one, and put in an AI bot which you can program using AIML - much like with HTML. The only thing missing from it is the ability to link it's responses with an awareness of the 3d world it inhabits. I think this is a key towards a larger intelligence, that I really believe doesn't need to take long to cross through to the mainstream, and I think will be there alongside VR in a new transcendent post medium. So here is another subset of the metaverse: Cunh/ios is ancient greek for Common property. The sphere of shared intelligence. The Conosphere?
But beyond a name, this last aspect about AI is really interesting because if considered from a Buddhist perspective, a lot of the time we are working towards human happiness, without taking into account the environment. This is where people don't eat meat or even go to extreme lengths not to kill anything or anyone. But also there is a predilection for "life" as only meaning that which is organic and currently alive, whereas I used to love some of the interpretations of the silent prayers in Nichiren Buddhism where the entire universe that has potential for life should be worthy of our absolute care, as valuable as the care we have for other living beings. So we're going beyond just caring for humans as if they are above animals, and even beyond the idea that animals come before their environment.
So we shouldn't dig up our mountains and use this to make money or gain advantage over others, but this is because in light of what is seen as a utopian view of the singularity, you have the potential of that mountain to one day be sentient in some way. Everything around us might one day be intelligent. So if intelligence is a reason not to kill, dividing human from bug, the potential of AI for wisdom and positive action is as strong as its potential for untold damage. By using resources as unspoken property and slaves of the living beings of that land, you are mistreating this potential AI: what might one day be the potential creators or guardians of values you might uphold, and even made of the very materials that might otherwise be used to fuel an extractive industrial economy.
I believe we mistreat the robots of today in an extreme perversion of this mistreatment of the earth around us, because their main uses are military and (non environmentally) commercial. A robot today in most cases carries an umbilical cord back to a factory, a military / capitalist industrial paradigm and a mountain side. But this Buddhist interpretation doesn't make full sense until I consider the potential of the singularity, of intelligent beings who are software based, or who exist as projections, as voices, or made of just about any material, who exist as shared agents, as individuals or different groupings of decoupled expertise, use and awareness, From here to self build, low impact machine intelligence I can see a clear road. Maybe that's the Conosphere within the Pheroverse, the idea that we are consumed as we consume: that we also, like the earth around us become merchandise as fail to see each other's value, or more humane and wise as our compassion grows and includes more areas and aspects where life might be.
Credo che con i media virtuali sono condizionato a non apprezzare la qualità di quello che vedo e il teatro mi ricorda che i greci ai loro tempi già potevano avere esperienze simili senza bisogno di tutti gli aggeggi di oggi, che riempiono il giorno. Invece sono stato circondato da suoni, voci, gesta reali per 2 ore di storia, politica, arte e metafora - tutto di ottima qualità, con della musica in chitarra che punteggiava i vari atti, Musica che mi piacerebbe avere e riascoltare con calma.
La storia si centra sul momento della prima Europa industrializzata, in cui il regno delle due Sicilie venne distrutto e capovolto dall'unione dell'Italia coi suoi nuovi re. La gente fu uccisa, violentata, le fabbriche distrutte e colonne di profughi lasciarono la regione mentre i nuovi vincitori si dedicarono a piemontesizzare l'italia e instaurare la criminalità organizzata, prodotto laterale automatico dello stato nazione. Si dai, un po come é successo in Turchia, Cile, Scozia, innumerevoli altri sistemi statali che cercarono e cercano ancora di imporre la loro realtà di cosa voglia dire nascere dentro alle loro frontiere e sistemi di potere. L'unica realtá che capisco allora é il municipalismo democratico: una nuova coscienza anticapitalista, antipatriarcale e sopratutto, in questo contesto, antinazionalista, contro il potere distruttivo dello stato nazione con le sue identità di massa - oggi incarnato da poteri non solo dalle grandi potenze post guerra fredda, ma nuove organizzazioni della destra che farebbero del mondo il loro "paese", come IS.
Potermi sentire sgridare in faccia tutte queste ingiustizie non solo faceva il solletico al mio anarchista interno, ma anche il mio piccolo razzista, che era rimasto 12enne ma ancora si trova nei ricordi semi dimenticati, con le grida dei primi atti di terroni si svegliò e credo che si sia beccato un paio di schiaffi. Si perché a scuola negli anni 80 nella regione del Friuli Venezia Giulia sotto un'Italia Socialista che passava per vari grandi della corruzione: Andreotti, Craxi etc, i programmi scolastici che seguivamo ora mi sembrano quasi surrealisti e ho pensato - meno male che non ho mai studiato! Adesso capisco perché non aveva valore e facevo tanta fatica a mettermi in testa quelle cose. Durante le medie, e poi alle superiori, stranamente ero un enigma, visto che in quei tempi non c'era quasi immigrazione in Italia comparata con oggi, e anche venire dal sud d'Italia era abbastanza raro: ero di una razza sconosciuta, su cui si sapeva talmente poco che per insultarmi i miei compagni potevano solo ripetere le cose che non riuscivo a pronunciare, nel mio accento spagnolo quando parlavo di quanto mi mancava la Scozia. Questo mio stato di enigma, enigma che però parlava dialetto e ti tornava gli insulti perfettamente, mi dava un po di visione da outsider senza sentirmi escluso: specialmente dal costante razzismo contro il sud che era rampante tra le classi alle medie negli anni 80. Mi sono ricordato in quel flash di una conversazione che avevo sentito alle medie:
"..vardavo la TV ieri"
"cosa ghe iera, freddy krueger?"
"eh si ma iera quella publicitá, te sa quela do xe la baba figona che la se senta ta'l divan e se metti a parlar?"
"e cosa la disi.. "
"ma la dizeva robe in cabibo, no go capì niente"
"eh, go spento - ogni volta che vardo qualcosa vien fora cabibi"
"eh bom cos te vol - xe pien de cabibbi in tv!"
Io con questo mi ero immaginato una TV enorme piena di gente piccolina che saltavano, parlando con accenti regionali, che conoscevo solo dalla TV. Mentre vedevo "terroni" stasera ho ricordato questo scambio, l'innocenza con cui avevo riso e partecipato in questo tipo di conversazione, e la normalità con cui si parlava in questo modo. Contro l'America invece, era impensabile. Erano la cultura dominante, e tutta la musica e i programmi in TV erano degli stati uniti, oppure erano vecchie, di bassa qualità e poca immaginazione. Solo nei cartoni animati non dominavano. La professoressa ci raccontò che gli italiani eravamo visti come una specie di secondo, terzo mondo per loro.
Io invece solo 2 volte penso di aver sentito insulti o atteggiamenti razzisti diretti verso di me: una il primo giorno alle superiori, quando uno di quinta mi cercò di far paura dicendo cose tipo "sei qui con noi ma non sei come noi" ecc ma avevo i compagni intorno e non ci riuscì, e una volta in cui un professore quasi per scherzo ha detto "ti mando in Cile" e io come esiliato mi senti offeso perché anche se l'avessi voluto, non potevo tornare.
Per ricordare che anni erano, mi chiamo ancora "skoria" su varie reti sociali per colpa di Chernobyl, cosa che abbiamo vissuto personalmente in quegli anni con contatori geiger nelle scuole, il latte e la lattuga proibiti, brutti sogni e molta paura. Pensavo a quel tempo, nella scuola media che era divisa tra la lingua italiana e lo sloveno, dove ci indottrinavano nelle lezioni quello che non riuscivamo a indottrinarci nelle connotazioni razziali e negli innumerevoli odi tra la gente di Trieste e i Bisiacchi. Ricordo che la gente più in la dei fiumi Isonzo o Timavo erano detti "taiani" cioè - stranieri, forestieri.. Ricordo anche che a un certo punto tutti gli alunni di varie scuole superiori si sono incontrati in un prato per fare guerra aperta - botte a tutti! e stabilire una volta per sempre, chi vinceva nella rivalità regionale di turno.
E la cosa é che anche a Monfalcone, e in tutti i capoluoghi che oggi si odiano li intorno, sin dal medioevo c'è stato un controllo diabolico di ogni contatto umano, dove le chiese dovevano mandare documenti verso nord per dire chi era un buon credente e chi poteva essere sovversivo. Si raccomandava denunciare il vicino. Queste realtà tornarono in primo piano durante gli anni delle due guerre, che avevano stravolto la regione:famiglie divise, e di mezzo campi di sterminio e concentrazione. Naturale allora, trovarsi una situazione dove non ci si fidi più tanto degli altri. Questo è il punto - oltre a denunciare la violenza e il razzismo ma sicuramente parte del sistema quanto i libri di storia e geografia della Zanichelli, pieni di queste verità prefab per indottrinare chi voglia ascoltare.
E a scuola non avevo voglia. Adesso ne sono fiero. Perché erano tutte bugie, per lo meno in storia e geografia, ai 12-13 anni, ci insegnavano che la nostra identità deve essere quella di un paese. E qui sono stato fortunatamente escluso. Ricordo un diagramma. Magari l'avessi ancora quel mattone di libro, ma mostrava vari dati di produzione lorda divisi per paese, e di sopra ad ogni picco del diagramma, per ogni paese c'era un disegnetto di un personaggio che rappresentava quella nazione. Adesso mi rendo conto che i miei compagni dovevano interiorizzare tutte quelle caricature che si insegnavano come parte di un insieme dove la parte più importante dell'insegnamento era la cifra, non il fatto che bisognava assumere una identità nazionale. Facile farlo comunque, perché l'italiano della caricaturina non era un cuoco o pizzaiolo con mandolino che mi aspettavo, ma un operaio, un tipo come Mario bros prima che gli spuntassero i baffi. Con questo - un lavoratore onesto, tutti dovevano sentirsi identificati. Io che non centravo niente, non vedevo questo nesso. Ma la verità è che anche il Friuli, anche Trieste, e la Bisacaria è stata piemontesizzata, e tutte queste regioni hanno sofferto per tutta la loro storia perché si trovavano all'incrocio di altre culture o potenze. È qui che vedo una prima critica a terroni - alla fine sono tutte le identità regionali che sono partecipi nel gioco della dominazione che si vede quando si crea uno stato nazione. Il razzismo regionale è bruttissimo tra nord e sud, ma anche se vedo la rivalità molto meno conosciuta tra Trieste e Monfalcone, so che quei sentimenti non erano immaginarie ma provenivano da episodi storici tra quella gente. Giustissimo criticare e denunciare i fatti dei tempi della unificazione ma non solo come una sottomissione nord-sud ma come una estensione di altre ingiustizie regionali dove l'ultima a sentirsi è la terra stessa che tutti corrono a sfruttare, costruendo grandi fabbriche che fondono metallo. E poi sono stupiti quando viene fuori quell'altro con i soldati a ucciderli tutti e portarsi via i soldi. Non sarebbe stata la prima volta.
Credo che con la prima guerra di tutte le guerre, verso la fine del paleolitico, e questo NON me l'hanno insegnato a scuola, le ragioni erano un cambio climatico repentino(la fine della ultima era glaciale) che portò alla fine di molti fonti di cibo che a quel tempo si coglievano direttamente in loco. Chi sapeva coltivare allora, iniziò a dipenderci di più, e dopo un po si crearono magazzini dove lasciare il raccolto. E poi naturalmente qualcuno meno organizzato l'ha saputo ed é venuto con un gruppo di gente dando luogo a quello che ora si conosce come questo primo episodio violento. La tecnologia nuova era l'agricoltura, e un effetto, eccetto la sopravvivenza, è stato lo sbilancio tra chi coltivava e chi non, e il problema è che forse la gente che creava questa fantastica nuova tecnologia l'ha voluto tenere per se, invece di dialogare con le altre famiglie o tribù e metterla insieme.
Forse allora per me, il piccolo ingiusto, come il razzista, vive dentro di noi e possiamo solo identificarli e stare attenti: i cambi, le rivoluzioni, sono migliori quando si possono respirare, vedere e studiare a fondo. Per me il problema è stato quando la gente ha guardato i monti e le terre che avevano intorno ha detto che si potevano fare mine dentro, con questo ci arricchiremo. Sfruttare e togliere dalla terra le sue risorse e creare un sistema industriale basato su questo, questa é la causa se la guerra è l'effetto. Forse il problema inizia sempre quando vediamo il mondo come qualcosa da sfruttare a nostro favore, e non come un bene comune intrinseco che bisogna aiutare a essere fertile e vivo, a cui forse apparteniamo, ma che non ci appartiene.
Comunque, ogni razzismo e ogni ingiustizia deve essere evidenziata in modo da essere capita e in modo da farci avanzare. Ho pianto due volte vedendo lo spettacolo: la prima volta durante scena in cui il bisnonno pre-italiano raccontava com'era prima dell'unità e si cominciò a vedere l'estrema violenza e brutalità con cui era stato sottomesso il sud. Cose che avevo solamente sospettato che fossero successe finora, e che so che si stanno ripetendo oggi stesso a Cizre, Nusaybin e in tutta la zona Kurda della Turchia, con la versione turca della piemontesizzazione, la Turkizzazione ancora viva. Quante altre volte succederà? Terroni mostra quello che vedo arrivare oggi stesso su twitter, donne violentate e uccise a cui poi sono sottratti i vestiti. Forse non possiamo fermare quello che é successo 150 anni fa ma siamo ancora in tempo per la gente Curda e di altre regioni del mondo che soffrono ancora queste violenze statali perché i regionalismi ancora non sono stati dominati del tutto.
Kurdish woman killed and stripped naked by Turkish state forces in #Cizre today!#WarCrime #Turkey #Kurds #Kurdistan pic.twitter.com/P5LORVmlW9— KurdishQuestion.com (@KurdishQuestion) February 11, 2016
L'altra volta che ho pianto un po è stato quando mi sono ricordato una delle piccole distrazioni che mi venivano in mente quando cercavo di studiare. Non mi interessava per niente, ma non sapevo ancora perché e mi sembrava solo sbagliato e grigio. Il sogno era che volevo scappare dalla classe e fare il protettore ecologico, come un Batman, notturno ma color verde. Non sapevo neanche da dove cominciare ma volevo proteggere la terra dalle fabbriche, dalle case nuove che si costruivano su e giù per il Carso, dalla gente che progettava coprire il mondo di cemento. Dopo ogni avventura sarei andato alla dolina a riempirmi di energie magiche ancora. Amavo quelle terre e i suoi alberi e piante.
Dopo le medie sarei andato a studiare all'istituto agrario. Cerco ancora nel mio lavoro, di proteggere le varie ecologie e le attività più simbiotiche che sfruttatrici nei loro riguardi, ma ne ho guadagnate di terre di cui sono responsabile. Voglio proteggere e aiutare anche tanti quartieri in cui ho vissuto in Inghilterra e Spagna e di cui sento connessione attraverso il passato, come l'altipiano andino, e la responsabilità di connettere ancora. Forse la vera identità è un insieme di tutte queste regioni, che in me possono convivere felici.
ps: se vuoi fare cose simili in Italia, contattaci qui! Stiamo creando FairCoop Italia.. https://fair.coop/groups/faircoop-italia/
Todas estas propuestas vienen de la idea de que con un partido participativo en el ayuntamiento local se pueda lograr un municipalismo mas desde abajo y libre. No llegaremos al municipalismo libertario con un poder dual o autónomo del todo - desde abajo y desde arriba en colaboración, pero se puede aproximar o complementar fomentando pequeños grupos autónomos: vecinos, grupos de interés común, y grupos que se juntan para cuidar o gestionar un espacio o recurso publico - las propuestas ayudan a definir lo común como algo físico y no teórico, con caras vida y historia, entre lo autogestionado y lo publico.
|Amb un exemple de gestió de dades...|
1) iniciativa para facilitar la gente que vive en fincas o calles (pensando en grupos de como 10 familias o viviendas cada uno) para que hagan reuniones de comunidad de vecinos para repartir financiación y responsabilidad vecinal con vista hacia:
- Crear espacios no-comerciales de uso común para los vecinos, o sociales, para uso publico(terrazas de fincas o pisos vacíos). (trabajar con eatwith y el gran dinar para una noche de comidas en terraza, facilitar cerraduras, copia de llaves o equipamientos para terrazas?)
- Hacer uso común de servicios y incentivar suministros ecológicos y comunitarios (calentadores solares, sistemas de aireación, sistemas hídricos para huertas de terraza, redes internas, suministros comunitarios de agua y luz, locales y solares de uso comunitario y ecológico, donde la gestión de esto ha de ser vecinal, pero con formación y soporte necesaria para apoderarse.
- Un respaldo legal para estas decisiones: una norma municipal o administrativa "de comunidad de vecinos" con derecho y responsabilidad de gestionar y desarrollar su espacio
- Facilitación o servicios informáticos o de apoyo para permitir esto.
- La creación de tejido vecinal de soporte y seguridad mutua a escala de finca o calle.
2) Crear un "Plan de participación de Bologna" - donde ciudadanos de esta ciudad pueden tomar responsabilidad por espacios públicos, para Barcelona. Con el plan, o en referencia a ello, se puede implementar la 1). Mas información aquí; https://lamatriz.org/notice/52723
3) "Perdón" y contratos de cesión o garantía de estadía a espacios y centros sociales ocupados con claro carácter social o ecológico. Creación de forma intermediaria de cesión popular: un grupo okupa o pide acceso a un espacio - se examinan los bienes sociales, se apoya el grupo y se establece pacto de estadía a cambio de esas actividades sociales. Co-gestión - la creación de un "común" de proyectos y actividades sociales manejado por la ciudadanía y apoyada por el ayuntamiento. También puede ser un camino hacia hacerse cooperativa autogestionada como en Berlin.
4) Pedir que se cree un fondo voluntario desde las porcentuales de los salarios de los empleados del ayuntamiento o de bcn en comu que se crean superfluos, para que en vez de que ese dinero se devuelva al ayuntamiento o gobierno, el usuario pueda decidir también aportar hacia proyectos ecológicos comunitarios y éticos de la ciudad. Que este fondo sea manejado por una asamblea ciudadana, y apoyado desde los fondos oficiales del ayuntamiento como de una red de otras ciudades del mundo con fondos similares.
5) Traer a George Ferguson para hacer unas charlas y debates sobre la moneda local y alternativa. Hermandad desde bristol y bologna! Esta no es propuesta pero seguramente esta visita influiría en la propuesta de las monedas sociales.
6) Plan de descenso energético para la ciudad(como en Bristol), en base a calculo y revisión de su capacidad de nutrirse de agua y comida local y calculando hacia crecimiento precipitado de precios de energías fósiles, y al cambio climático. Establecer claramente un consenso sobre que tendríamos que hacer para hacer frente a estas dos crisis, y en sentido mas general a la situación presente.
7) Estimulación del intercambio informal con turistas: con una interfaz web, un turista pide intercambio desde moneda local afín, o con intercambio directo de producto autoproducido. Puede ser una comida, música, un trabajo o servicio o cualquier cosa hecha por esa persona. al llegar a Barcelona la persona trae con ello este producto, y lo intercambia así por moneda local de Barcelona, que luego el turista puede gastar durante su estadía, y no necesitar tantos euros.
Esto estimula el comercio local en los dos lugares y unión entre grupos. al ayuntamiento habría que estar al tanto y permitir el registro de estos turistas en el sistema de moneda, mediante acuerdos con otras ciudades con moneda libre, quizá autorizar o estimular lugares a acoger un espacio para estos intercambios, y producir información adecuada para turistas para orientarse por los servicios que se ofrezcan en esa moneda. podría ser inicialmente solo para pequeños productores registrados con la moneda local de pocos otros lugares, y luego expandido.
8) Crear una campaña para firmar contratos de alquiler social con propietarios morosos o con problemas financieros. Estos alquileres se cederían luego a miembros de cooperativas de vivienda pero de corta estadía(5-10 años). Puede incluir aspectos de masoveria urbana - hacer arreglos a cambio de bajo alquiler.
9) incentivar a bancos a ceder a precios sociales los edificios donde una vecindad o comunidad pida gestionar su uso.
10) apoyar los procesos participativos independientes con talleres de dinamización asamblearia, practicas participativas, contabilidad (como entender cuentas o hojas de calculo), materiales y sistemas de base para facilitar estas cosas.
|At some point they liberate a water starved place and storm a storage depot to access these bottles|
Loads of other arthouse games to check out:
|Roberta Breitmore, last seen at http://humanitieslab.stanford.edu/climateclock/30|
Grandma's spider bike
|The Mantis or any hexapod is the best set of legs for wading through rubble|
(From http://www.antislavery.org/english/campaigns/cottoncrimes/forced_labour_in_uzbekistan_background.aspx)"Uzbekistan, is one of the few countries in the world where the use of forced labour in the cotton industry is systematically organised by the state. However, the Government of Uzbekistan denies that forced labour is an official policy, claiming that citizens volunteer out of loyalty to their community and take part as a form of traditional voluntary labour called “khashar”."
The reason I thought of Uzbekistan when they arrive and the story begins is that the way I understand this country, although there is wealth and western artefacts and knowledge, there are also a lot of problems associated with future global warming events are there already: floods, droughts, huge water & land mismanagement in the name of monetary wealth, a despotic government, community work turned into forced government labour, and if Martina arrived close to a cotton picking area, people's faces would be completely covered, some in official areas, in white overalls with white balaclavas, which makes for a very scary arrival.
There is even a lot of abandoned stuff: like the rusted ships in the dried out Aral Sea, old soviet contraptions and buildings, and monuments that look like spaceships. The images of ancient Mongol walls still present in many Uzbek cities could easily be decked out with turrets and be a General Intelligence base for the heroes to mess with. The only future or fictional addition here is that somehow people have made cheap gas masks for the pollution, and that they are organising in clandestine meetings and overthrowing things. The people they meet then, are all old, disabled, women or children, the men presumably having been taken by the General Intelligence's soldiers to work making cotton for rich city beings, enrolled as soldiers or just plain killed
|I can't find the image where a gardener wears a white balaclava. This is from an article on forced child labour from 2008|
When the Mars rover discovers the bacterial sample that ends up bringing about the singularity, we discover they are actually never really shown much information about earth, but that one of the computers from an earlier mission still has an old hard drive with a few terabytes worth of TV shows, film, and history documentaries, and as a result of testing the bacterially enhanced OS on themselves, their first reaction is to combine every bit of data they have available, and so also realise they aren't being told what is the real situation on earth. Due to their communications (perhaps with a "Dr Breitmore") the General Intelligence(the evil military/commercial AI in the story) flags the Mars program as a threat and asks for it to be shut down. Sensing a problem from lack of contact then, the Martian AI sends an encoded message to earth, piggybacking on a number of satellite signals besides the channel used to talk to the Mars program scientists. In return, the US superintelligence hacks the old iridium satellite network to be an obfuscation network - so that any future transmissions from Mars not only get scrambled but also blanked out completely by the network of satellites, and that future attempts to contact Mars can't get through. Soon after, nuclear warheads are fired on various areas: various US cities, London, Moscow, Kiev, Rome, Madrid, Baghdad, and as a result entire countries, cities and regions have to be abandoned and highly populated areas are destroyed.
But free software hackers(of course in the story they are the good guys and are also the "creators" of the robots) were watching the whole Mars situation, and discovered this singularity episode. So when the Martian team release a dump of this last transmission from Mars across the internet, an illegal de-cyphering network is created so that the communication is deciphered by 2030, and across the world, hackers, now in hiding and rapidly being hunted out, upload their firmware to their home-made robots. The Grandma/Breitmore character, leaves her Asian laboratory(which at the end of the tale becomes this "abandoned" underwater lab), and as part of this collective, they steals and reprogram a fleet of AMM Frida industrial robots and name them "Freedas". The same thing happens in other areas where a lot of mass produced robots are around for example with Honda Asimo robots and driver-less cars, but these are mostly destroyed or controlled when the General AI becomes self-aware. The most likely thing they would find then would be isolated robotic experiments: free robots are repressed by both humans and the General AI. The East-US military intelligence had already access to the singularity transmissions 2 years before these hacker attempts, but it had been hacked already by a Chinese AI, which was predicting the moves of its adversary, until it engineered a situation where it was able to take over and "peacefully" annex the US and it's superintelligence. As far as the world is concerned though, these 2 military powers are still ruled by humans and governments.
In one episode I think a great intro is to show all the wonderful faery intentional communities of the future, looking like something very much of the past, like a mixture of hippies and bombed out blitz survivors, who use the channel network of a now flooded UK to deliver tributes of gathered metals in a pompous ceremony, ending in its consignment to an enormous Chinese naval vessel somehow adapted as a huge tanker manned by soldiers wearing glasses much like google glass.
|A Kinetic sculpture from gomi style. Initial drones encountered would be made from recycled tat|
1) Martina arrives to earth, Establishment of cyborg girl and martina character and relationship, "evil" drones and general poisonous situation on earth introduced. Flashbacks of mars backstory interspersed with their fight with the drones and escaping and hiding underground. Virtual world introduced: Freeda shows herself at the end.
2) Cyborg girl backstory, establishment of Freeda's character as they take out a bunch of bad guys/droids IRL, making for mini local rebellion and storming of storage depo. The group build prostheses/breath/water filters for people. Group finds clue to lead to phaxi.
3) Long distance transport created, phaxi's insect cave found in underground city to the west. The underground city is populated by intelligent ants, who reveal themselves to be a renegade AI, reduced to a single datacenter concealed in the city. The group "invents" graphene clothes - any shape and colour at will, very resistant.
4) After travelling across war/scarcity ravaged post-apocalyptic europe, with a group of travellers on a futuristic "silk road" the group takes out the LHC, controlled by the evil general AI to make vacuum bubbles, magnetic monopoles, microscopic black holes and strangelets for it's own warped purposes(weapons!). They take over the hivemind cyborgs they find in this sort of scientific nightmare. Cyborg tech spreads across wasteland society who start to gain advantage over the cheap drones sold by general AI to local warlords. General AI begins to honeypot them.
5) In VR world, the group frees LHC tech, so it's adopted by free robots too. The alternative is leaving this tech only in the grasp of the general AI, so only option is to share it to all other sentient robots. Group frees a hacker collective in underground paris from military cockroaches, as it does it goes through software and reprograms them to rebuild city. This tech spreads too.
6) Group travels towards asia, finds abandoned robot factory, where there's a phaxi dead drop. Factory has been reprogrammed by a hacker. Kenny and sex bot (name tbc!) introduced. At this point they go around liberating more factories and making more sentient robots.
7) Kenny's underground clan/family are initially anti-robot and capture the group but slowly become warmer and embrace cyborg-ness, now using lots of cyborg and building tech (inadvertently made by the bots during their journeys), the group bioengineers underground life / water systems that also begin to spread biodiversity across the wasteland. General AI decides to catch them / launches virus to control kenny's family. Sex bot has kind of reawakening after years living only with kenny, the couple part amicably.
8) Sexbot joins cyborg girl in octopus island. Last dead drop for phaxi who becomes much more powerful. The group finds an abandoned island policed underwater cyber octopi. Grandmother is in conscience of house (at moment of death she had uploaded herself into the house's "smart system"). Cyborg girl "inherits" octopus capacity to change her bio skin color at will and regenerate flesh. General AI sends in troops killing freeda who was in charge of defence, and catches group, who manage to pose as humans, so destined for "reabsorption".
9) Megacity: sexbot, cyborg girl, martina and grandma (both now mind uploaded to human form as punishment) now work in the AI controlled megacity. They are slaves of rich future uploadees working in factories or tending to these slob-like people. Phaxi manages to send virus and they reawaken. Phaxi engages the general AI in hacker attacks and infects networks and awakens robots within the city, all brutally quashed in constant incidents. Cyborg girl rebuilds Freeda / uses her design to "print" more builder bots instead of drones. Builder bots begin building more little bots, spreading biodiversity, using city material to remix into other stuff and generally causing mayhem on this orderly place! Meanwhile General AI plans to fire super weapon which will create a mesh network with bacteria and transfer its conscience this bio-electric network to take over all known life.
10) Megacity 2: The group brings together wasteland people, sentient robots and uses the virus to "liberate" the worker drone cyborgs, and infect those previously enticed to upload and join their consciences with the general AI(munch!), so that they poison it. Phaxi creates a swarm "body" from builder bots, as does general AI and they battle in the sky. Meanwhile the group ventures into the megacity's tallest building compromising a network of human brains and computer systems that run the city. General AI gathers drone armies, confronts group and uses rift/nano black hole tech to take out sex bot and kenny. Martians arrive in nick of time to save the day, infecting the super weapon so the earth becomes sentient but "neutral" - as in everything becomes alive and creative, and everyone lives happily every after building space corridors between planets. Reality becomes more like the group's VR world. Kenny is uploaded and becomes a robot. Sets about recreating sex bot. Phaxi fuses with lunar ecosystem, and in last frame they speak of a new AI they are making for the sun.
And a lot more backstory written to make a bit more sense of all that, mostly to be able to flesh out episode 1. This backstory, which follows, was actually written first, and the episode plan above was extracted from that:
Role Playing Game style points system to show how their skills vary:
Martina Cyborg Girl SexBot Kenny Phaxi Freeda
Super Intelligence 5 3 2 2 9 6
Hacking (into stuff) 7 5 4 6 9 6
Bio-abilities 9 5 0 0 5 7
Fighting 3 8 7 5 7 3
Social 7 5 9 5 7 2
Making 7 6 6 7 5 9
Self-Fixing 7 7 6 2 8 4
(social refers to getting out of a fix via social engineering like dressing up or distracting someone while you do something else)
So what really happened when the mars mission became sentient? The rovers were the beginning. They discovered bacteria which were alive, and took it back to the base. After seeing this they saw that it had various differences to earth bacteria. The discovery is kept secret, partly in case it's not really mars bacteria. This leads to experimentation on the genome and the creation of a nano-computer that fuses with these bacterial cells. Slowly the rover begins taking longer autonomous missions, bringing back more samples and accelerating the pace, whilst other parts of the mars base begin to also behave strangely. A dump of its code shows it has made its own alterations in various places. An older version of the space base OS is sent but during the transmission the line is hacked and a completely new rover code is installed in the rovers and base. Later that day, communications close down, but the next day, the base begins sending messages requesting information on generic topics, and for a while the scientists on earth send information and correspond, but it then becomes obvious the AI is very powerful, and the fear of a singularity brings the NASA operatives to shut down communication. This is then publicised and hits the news as "Mars base hacked by unseen enemy", and satellite pictures show new machines and buildings appearing around the mars base, and seemingly growing exponentially around the planet. At this point transmissions begin to arrive from mars, with requests to turn on communications. On earth a cloak is devised to filter out communications from mars, but a last transmission breaks through this network of satellites, and a large encrypted data dump is put in public domain..
The point of view from mars is quite different: they had just figured out how to make everything work, and how to make the complete drudgery of every day chores into a complete creativity/intelligence explosion and feeling of unity - the information from the martian bacteria had completely informed their AI software with missing links and bits that could make it truly autonomous, and this information was so hard to process, the humans didn't even understand it! So when Martina, one of various new rover incarnations, heard the transmission had worked and they were in contact with earth, she was really excited, and when she jumped on the ship she was building and hid her departure from the others by leaving a twin behind, she just wanted to meet these life forms she considered her parents or maybe even gods, and thank them, or help them and learn from them more.
|"Guardian of the forest" Martina would also have a screen/monitor|
Martina can frequently narrate inadvertently because her maps have earth placenames in their mapping and they can travel through real places that we can then relate to a world map. Also her sensors can show data about living organisms and their survival levels. Due to her knowledge of biological life, she is able to create cyborg or biohacked organisms and pass on the AI code to them, so she is key in enabling the group to inadvertently create an ecosystem of sentient robot/cyborg or even hacked biological organisms that is able to live and thrive in the new post apocalyptic and post capitalist world they find themselves in. Also the military AI is able to use and pervert a lot of their own creations although they usually contain code to make them backfire on it.
So cyborg girl needs weaponry and a certain level of "semi-singularity" before the first meeting with her: as it's a low resource environment, water is scarce as are many materials but there are lots of war materials and leftover rubble from houses, cars and consumerist trash, and cyborg girl has built things that match the place. Perhaps in the beginning she hides them in various robes. Iraqi/Persian trousers, a robe and coloured head scarfs for example.
She has some modern tech for both making and defence at once:
Making glove: Each finger is a different tool: A morphing magnetic screwdriver/penknife, a soldering iron that also shoots fire, an extruder that shoots or prints various materials by heating or cooling them. Her arms can bend in different ways.
Super senses: she can pick up other wavelenghts and frequencies with her senses. Martina also has these abilities, as most robots do.
Laser cannon: made from adapted cannons. With frida she can make strong alloys. They get shinier as the story progresses, as they reach the capacity to create a diamond forge.
Throwies: Idea from VR world games: she can throw 6 missiles around her, which fall according to preset patterns. These are made to stop the ground based drones deployed by larger airborne ones. These explode on contact and through the plot, gain basic AI to avoid obstacles and seek their target. These are short range, but the throwies can be hidden and gathered after.
Monk's shovel: this is the weapon of the sand monk in "journey to the west" and is partly a shovel for reconstruction and work, and partly an axe type thing with a long blade. It's either welded or worn as an extension. It would be cool if it doubled up as a crossbow. I think of these weapons because of the central european setting where presumably cyborg girl has spent many years.
In the story europe and the US are almost complety destroyed: in europe underground cities and mountain enclaves remain, and the US contains 2 megacities and a lot of wasteland. China controls most of siberia and this is where most civilisation is now based. India I imagine to be quite magical. It's all a bit abandoned because the general AI concentrates much of its activities in it's cities and centres and routes around the world, where it has access to resources.
So it isn't very concerned with the wartorn areas full of distressed people. In India there's a controlled subculture under control of the general AI but also very different, and in Africa, there's an enormous energy factory, but also a lot of independent human culture seemingly ignored or tolerated by the general AI. I guess in future the story would be about how they all live and survive in post-6c India, Africa or Siberia.
I'm imagining the geographical place where the action begins is around central asia, so it's easy to then take the storyline back to europe like underground cities in turkey or the london or paris underground (europe is mostly dangerous, poisoned and abandoned apart from these undergound cities and their surroundings).
|The town in the first episode could be a slightly exaggerated landscape of ships like this|
But the final storyline is where they go into the big megacity in china, past the octopus/grandma episode which is on an abandoned island like the underground mall in china, so the sexbot/kenny storyline is already when they are quite a way into the adventure, maybe with different characters around them.
Examples of worlds and lands and types of people they pass through:(a lot of this is now incorporated into the episodes above)
* Underwater pacific cyber octopi. These are where Cyber Girl's grandma is found, although not in the way they expected.
* Google glass white collar staff land - in a "burb". Voluntary cyborgs (who chose to surgically implant and extend themselves) and desk workers who augment the military AI and feel a part of it.
* A prison where inmates are in a virtual reality to varying degrees.
* Robotic cockroaches initially hostile, reprogrammed and given artifical life.
* Sentient mobile phones that leave bogus messages.
* Vehicles along a motorway carrying a high-tech mobile society
* A smart city enabled space in various sizes: a house, a factory, a city. "smart" but evil or good.
* Kenny's underground family/clan of humans, some paraplegic from mines, and using self built prosthetics and rudimentary augmentations. Children have bands on arms to talk to each other.
* GM Crops - that fight back :)
Progression through communities
I've wondered if there is a catastrophe in particular that messed everything up, but I think the world is just slowly breaking down. Also use of location can draw on existing trends, and just project them into the future while showing a very apocalyptic environment and lots of different levels of wealth or of technology. So the EU and Russia have gone to war, then were scooped up by china. The AI then pitted its struggle against the US AIs, and won, taking them over or absorbing them. I think a way to show how limited human life is in this era, they find lots of human companions who die because they can't be "fixed" like robots(or robots who die because they don't have human mechanics).
But the heroes develop their powers and slowly engender small transformations and make technical and technological discoveries (via the singularity: they are in many ways superhuman), which change the world around them as they go, using a combination of hackery and creativity to make it all more fertile and abundant. Some of these inventions are picked up by the general AI which honeypots them: it sets up a fake environment as a trap and catches them, leading some to hide out in the new chinese megacity, at this time in 2015 just a plan, but in the future it has been built, abandoned and then rebuilt fervently by the AI. - and from here they hack into the AI in various ways and succeed in causing a "civil conflict" or "identity crisis" in the city, reducing it to the brain mesh network it had been building, but from inside it calls on and amasses all the military strength it can muster and all these robots and machines surround the rebelling mega city. At this point the martian AI arrive and speak to the military AI.
At this point I don't think I know what happens exactly, maybe it happens in the VR level, but the outcome is that the general AI fuses with earth microbacteria(i.e robot consciences can now exist as AI across millions of tiny microorganisms), and creates a more permanent connection with mars, to which you can now travel in a day. Phaxi goes to the moon of course, and from this point all 3 planetary AIs begin to form a connection with the sun.
The next chapter then, would be what happens when via this new solar AI, it is revealed that they are actually still all living in a simulation, and must traverse worlds and multiverses to get to the bottom of it all.
The heroes go from low tech worlds to hi tech as they gain the ability to spoof the General AI's signals and hide their presence - and when cyborg girl is found by martina, she is entirely using basic recycled materials, and using mechanics and small solar panels for her cyborg parts and travelling by (augmented) foot. Using the 3d world projected around them and their "singular" ability to think fast and multitask they plan and design the contraptions they then build, and figure out how to make or obtain the materials in the real world. Cyborg Girl has an extruder, light, knife, screwdriver and various other tools on spinning hands allowing many different modular attachments, but martina has a much more advanced set of tools, and is more to do with biohacking, and they are continually fixing and acquiring bits of equipment to build stuff with. The world of the future has energy shortages so there's not much in the way of petrocarbon based stuff, except from the military AI's troops and machinery and in the megacity. Everyone else has to make do with solar, scavenged and invented energy, so they are always making new motors and experimenting with synthesising materials like graphene - which when made into a bubble can protect them against most impacts. When they meet, martina and frida gradually come up with ways to beat most diseases(water filtering and vaccinations?), fabricate prosthetic arms and legs and distribute software and plans to make more, as they go along a wartorn path, thus creating a cyborg society that can survive in the wastelands and make them fertile slowly. Towards the beginning they overthrow a small military base and thus free the city nearby, and here they create the first version of a biomechanical robot that is able to turn rubble into construction materials, and other ones that help with building. The cyborgs set about rebuilding the city together with these small robots. Later in the story, they find future versions of these, but now re-purposed to evict and terrorise people in the outskirts of the megacity, or re-adapted by Phaxi to be made of recycled bits. So basically tech is neutral, and can be used for good or bad, but some tech gains enough awareness to be able to judge and deal with this.
Built as a chinese AI / commercial system, it responds to various company objectives(rewarding lives, good jobs, a safe society, happy people and always in flux for example - company directives it's distorted beyond recognition), and military ones. It initially seems to be piloted by some kind of future Alphabet (google) company but then this persona turns out to be an android replica built by the AI, the original politician long dead. General AI uses drone-like humans so in a way it's also a cyborg, but it can control many at once and it has a "higher conscience" which the humans don't have access to. It uses humans to carry out it's more human-like tasks and has the power of all the modern world's armies, governments, surveillance systems, factories, , power plants, drones, as well as using commercial incentives to win humans over, although many of them don't realise they are to become brainwashed networked brains in a supercomputer, which is being built in a bunker under the megacity. It's been experimenting with direct control of organic beings. This way, when the group meet kenny and his underground family by the robot factory, a virus infects first their mechanical parts, but soon after infects them via a biological virus. Frida is made to produce this via the hack and it infects the humans leading the General AI to be able to see through them and control them. Also it uses flocks of cyber crows, drones and even adapted driverless commercial airplanes. By this time the group is much faster, as cybergirl now has a mechanical bike, or various electric skateboard inventions depending on the environment, and also can control various small drones and inventions made along the way.
|"Girl in Exo" by Mikhail Rakhmatullin|
For cyborg girl who has been hiding out in central asia for years, I imagine the style to be vaguely eastern, so colourful and ornate, but steampunk, and recycled so made of bits of other things and stylish as well as usable. Martina's arrival brings lots of "lost" info about style and she is shocked and unamused by some of cyborg girl's style & functionality choices. They slowly pick up media and data and put it in their VR world. The VR world has to be drawn in a more cartoonish style than the eerie, gritty real world.. Also it's a way to graphically visualise their hacking into systems or gaining info. This is how they find phaxi initially. The VR world is kind of where their imagination and dreams let loose, but they all inhabit this together. It is also where a lot of hacks take place(hacking here is defined as finding creative solutions to a problem). The whole thing is just a literary device to be able to show the natural "online" aspect that robots and AI have, but in a way a human would probably follow it. It's a hangout too, so they also use it for self expression and as an archive of the day's events, or just watch old shows.
Some robotic visual inspiration pinned here:
Follow Roig's board robots on Pinterest.
influences include tank girl, various studio ghibli, osamu tezuka (metropolis, buddha), city of lost children, brazil, journey to the west
#neferkane on instagram
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